Dec 05, 2006, 03:37 AM // 03:37
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#1
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Searing flames ele builds (need help choosing)
I looked in the main post, and the searing flames builds on there seem like they just focus on a few main spells
Searing flames, glowing gaze, liquid flame, fire attunement, res sig.
So that's the 5 skills for any basic build. Now I want to know ideas for what to fill the 3 last slots with.
Monk could be alright for the glyph of lesser energy and aegis. Maybe add another protection skill like convert hexes or something to get rid of a lot of them.
Mesmer for extra interrupts which I generally put on all of the other heroes, because they make godly interrupters.
Ranger for maybe serpent's quickness. I read the build idea for human elementalists, and don't know if the hero would utilize the stance to keep up the other spells constantly.
Those were all of the ideas I had mainly. I guess you could do more stuff from elementalists, like add earth and use a ward or two. But I just wanted opinions on what you guys think would be good choices for the other slots.
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Dec 05, 2006, 04:54 AM // 04:54
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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Meteor and Glyph of lesser energy is nice. Having a mesmer secondary and using Power drain or leech signet is good too.
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Dec 05, 2006, 05:08 AM // 05:08
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Location: Portugal
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glowing gaze, searing flames, liquid flame, meteor shower, glyph of lesser energy, (ward or evading stance here), Fire Attunement , Aura of restauration, rez.
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Dec 05, 2006, 06:14 AM // 06:14
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#4
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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For my hero I throw in glyph of concentration, aura of restoration, and usually steam. Yea, he spams it when he shouldn't but it still mass blinds 1/2 the time and it only costs 5 energy. I generally find him to use glowing gaze wrong more often than steam no matter how I order the skills on his skill bar.
Sometimes a mesmer with an interrupt and some energy gain skill.
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Dec 05, 2006, 10:21 AM // 10:21
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#5
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Forge Runner
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Searing Flames/Glowing Gaze/Fire Attunement/GoLE are the four essentials of the build.
Since heroes are bad at energy management and good at interrupting, I go the Inspiration route, with Power Drain and Leech Signet.
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Dec 07, 2006, 05:51 AM // 05:51
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#6
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Wilds Pathfinder
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Glyph of Lesser Energy +
a) /Mesmer. Leech Signet, Power Drain
b) /Paragon. "Stand your Ground!", Glowing Signet
IMO.
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Dec 07, 2006, 05:58 AM // 05:58
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#7
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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starburst. to get rid of annoying sf.
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Dec 07, 2006, 11:50 PM // 23:50
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#8
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Academy Page
Join Date: Apr 2006
Profession: E/Mo
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Glyph of LE - bit of a crap shoot as to which 2 spells hero will actually cast with it though.
Mes secondary with Power Drain and Leech Sig for secondary energy/interrupts are my fave choice by far. A fire ele can never havre too much energy.
Personally, I buck the trend and don't bother with Rez sigs for my heroes (or for me and I'm a monk!). I just let the henchies rez. Besides, somebody dying means I've already made a tactical error.
Regarding Meteor Shower:
Not a big fan. Sure, like everybody else, I played an "echo-nuker" way back when this spell dominated the GW landscape. But a 5 second cast in Nightfall is forever, and a fat invitation for any interrupter. Heroes tend to get stupid and cast this when there's one half-dead foe left.
Regarding Starburst:
Great for melee characters. To complement my Ele and Paragon Fire-based build, I tried having Koss use Starburst, Flameburst and Flame Djinn's Haste. As a bonder, I loaded him with Balthazaar's Spirit to keep him fueled.
Koss did quite well with the build. However, my flame-barrage ranger seems to work far, far better. So, my "burn-baby-burn" Superfly hero has been shelved for now.
Last edited by Akane; Dec 08, 2006 at 12:08 AM // 00:08..
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Dec 08, 2006, 12:18 AM // 00:18
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#9
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Leech signet + Glyph of Lesser Energy.
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Dec 08, 2006, 12:24 AM // 00:24
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#10
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Wilds Pathfinder
Join Date: Feb 2006
Guild: No guild
Profession: A/E
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- Searing flames
- Glowing Gaze
- Metoer Shower
- Glyph of Lesser Energy
- Aura of restoration
- Fire attunement
- Rez Sig
Thats what i see on every Elementalists.
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Dec 08, 2006, 03:49 AM // 03:49
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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i much prefer elemental attunement+fire attunement over searing flames...it literally gives you unlimited energy. instead of searing flames i use mark of rodgort with any other skills of your choice.
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Dec 09, 2006, 03:13 AM // 03:13
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#12
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [XoO]
Profession: E/
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e/r: serpents quickness and some other crap, maybe energizing wind, whatever really.
i run e/me (only out of preference): SF, Liquid Flame, GG, Leech Sig, Power Drain, GoLE, Fire Attune, AoR.
i only use GoLE for attune/aor :P
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